Nov. 25th, 2023

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Several people have dreamed of going home. To their friends and family, to business left unfinished. Who knows what keeps you here? And for Fearne Calloway, why not take matters into her own hands?


PREMISE.

In November, Daan received a series of skin bibles from his world. Ultimately, he opted to not investigate experimenting with the Rher skin bible, deciding that it wasn't worth the inevitable cost to the God of Trickery. However, that doesn't stop some people! Deciding to make with a five finger discount, Fearne has opted to take the book for herself and see about performing the ritual herself. What could possibly go wrong?

A lot, apparently.



For one thing, as all characters can attest to, powers aren't working in full functionality. In addition, Fearne is a far cry from an occultist of Daan's world. And thus, the ritual will backfire. Due to the nature of Rher -- trickery and all -- the ritual shall give Fearne a peculiar golden ornamental door. Opening this door offers a pathway into at least a part of Rher's dimension.



However, this ritual can also affect all other doors currently accessible to your character regardless of where they are. Your bedroom door, the door to the bathroom, to the media store, it doesn't matter. Any door can bring you to a pocket dimension produced by Rher, and each time can have a different effect.

POSSIBLE EFFECTS.

๐ŸŒ’ Your character may end up entering a dark room with a series of shelves filled with realistic looking masks. Only... these masks look exactly like all of the other characters currently in the city as well. Opting to wear a mask will cause you to hear the other character's thoughts with perfect clarity, regardless of where they are. Two-way psychic communication is entirely up to the player's discretion.
๐ŸŒ’ Entering a room may trigger a memory share sequence. The memory may play out in a perfect sequence as if one were watching a film, or it can be executed in an exaggerated scenario. Perhaps an antagonist who appears larger than life or monstrous due to your character's anxieties about them, or memories bleed into each other like a nightmare. Feel free to be as creative as you wish with this occasion. One of Rher's themes is "unable to escape your truth", after all.
๐ŸŒ’ Instead of being an outright memory share, a room or series of rooms will display the internal psyche of a character, and now you're trying to escape the pocket dimension. Almost like an escape room playing entirely on your psychology! It can be as symbolic as you care to have it, just that in some way it should reflect upon your character.


ADDITIONAL INFO.

The event will begin on January 6, 2024. It will take place for three days in-game time, so from 1/6 - 1/8.

Please refer to the post on the OOC community for plotting and questions!

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dirty degenerate furry

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